Misery Loves Company- Interactive Installation

We are all going through different kinds of crisis’s in our lives.

But some are more significant than the others.

I believe, that whether a person is coping with grief, disease or a hard failure, they will go through the Five Stages of Grief (The Kübler-Ross model) as a way of handling this crisis. 

 

I started this project out of a crisis of my own,

and once I realized I am actually going through those stages, one of the things that made it easier for me is knowing that I am not alone; that there are other people who are handling the same thing, or harder things. The understanding that I am not the only one in the world that is in pain, that suffers, that I am not special and my problem is probably not the worst thing that can happen, has put me back in proportion and made my journey a bit sweeter.

Misery loves company.

In this project, I wanted to make people feel the same as I felt. What is it like going through these stages, while realizing you are a part of a bigger thing, you are not alone.

 

I decided to design an interactive installation in which the user will go through stages, and in each of them, aside from experiencing the specific emotion of the stage (denial, anger ect) they will realize other people were there before, feeling the same as they feel, going through similar things.

The data in the exhibition are entered by the visitors.

When first going in the installation the user has to choose with that kind of crisis he or she are handling. With their choice (and sticker) they will start the journey.

Denial- I wanted to make the users look at themselves, without actually SEE. 

Instead, they will see statistics about this stage in the model.

Anger- Certain psychological responses of a person undergoing this phase

would be: "Why me?”

I wanted users to realize it’s not just them. The question on the screen encouraged the users to release the things they are angry about and print them, and then see how their anger joins the long medley of other people’s angers.

Bargaining- The user was faced with the question “would you trade your problem with someone else’s?’ while looking at other people’s crisis’s hanging on strings. I am giving the user the option the write their problem on a note, and replace it with someone else’s problem. That faces them with hard questions as “how bad my problem really is?” “would I trade it for cancer? The loss of a child?” etc. 

Shame – The user is encouraged to write what he feels guilty about. Than their guilt is added to all of the previous guilts and is projected on the wall, right in front of their faces. The words are being counted after each “print” and the projection will be a

data visualization of everyone’s words, helping us understand what are the things that make people feel shame.

The word ‘I’ and the word ‘Not’ were at the top, teaching us that people are usually feel guilty of themselves, or things they didn’t do.